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By new weapons and equipment that can be improved at a workbench, players can adapt their tactics. Second, we wanted to play a variety of styles and really focus on freedom of choice. The players who play through their combats and get their money out of their enemies are not likely to find a way to eradicate their enemies by using efficient and stylish means. First we wanted to add more depth to the gameplay and make it harder to players with skills like melee combos and Valor Surges. Our changes to combat design were the best of Aloys. In the Forbidden West, her tools generate a wide array of tactics that allow her to engage with physically stronger opponents from fully armored humans to very large machines. Please note that this article might contain spoilers for Horizon Zero Dawn and its storyline.įor the team at Guerrilla, one of the main goals for Horizon Forbidden West was to change the combat design to Horizon Zero Dawn significantly and to continue to build on the principles of player freedom and choice during the open world.Īloy is a quick and easy combatant, says Charles Perain, Combat Designer. Whether she meets a convoy of cargo machines and their guardians, a squad of rebel warriors looking for a fight or a pack of Stalkers shivered in the forest, the heat of combat will bring new challenges and a new chance that all the more exciting events will be made. Aloys enemies, both human and machine, have spread since the end of Zero Dawn. The epic landscapes and ruins of the Forbidden West can be breathtaking, but danger lurks around the corner.
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Sony Interactive Entertainment and the developer Guerrilla Games have published a new developer blog for Horizon Forbidden West, where they discuss the game evolution and evolution of new enemies.